Rules Diagram 6: Situation Response Warrior's Rules: 6.1 Situation Recognition 6.3.1 Early Stage Situations6.4.1 Dissipating Situations6.5.1 Dissipating Response6.7.1 Forms of Ground6.8.1 Adversity and Creativity6.1.1 Instant Reflexes6.2 Campaigns6.3.2 Middle Stage Situations6.4.2 Easy Situations6.5.2 Easy Response6.7.2 Relative Size6.8.2 Strength from Adversity6.1.2 Dominant Conditions6.3 Campaign Foresight6.3.3 Late Stage Situations6.4.3 Contentious Situations6.5.3 Contentious Response6.7.3 Relative Strength6.8.3 Failure Response6.4 Nine Situations6.4.4 Open Situations6.5.4 Open Response6.5 Nine Responses6.4.5 Intersecting Situations6.5.5 Intersecting Response6.0 Situations Response6.6 Campaign Pause 6.4.6 Serious Situations6.5.6 Serious Response6.7 Special Conditions of Opposition6.4.7 Difficult Situations6.5.7 Difficult Response6.8 Competitive Psychology6.4.8 Limited Situations6.5.8 Limited Response6.4.9 Desperate Situations6.5.9 Desperate Response6.2.1 Campaign Flow6.2.2 Guidance by Goals Read more about Rules Diagram 6: Situation Response
The need for pauses Submitted by jordieread on July 4, 2011 - 5:13pm in a land called Atco, a series of strategic, victories and blunders alike happen to it's citizens and their organizations. It is up to the brave Sun-Tzu Warriors to share and reflect on these. these are their stories. Warrior's Rules: 6.6 Campaign Pause Strategy Tags: pausecampaign pausesometimes you need a breakthe need for pauses Read more about The need for pauses