Response Time in the Virtual War

While it is often the overreaction to an attack the creates more problems than the initial attack, responding correctly and instantly to an attack will usually defuse the attack. The Art of War lists five targets of attack, five types of attack, and five appropriate responses, but the best action is to strike while your opponent is still laying plans. A great example is a virtual war between video game maker, Kuma Reality Games and their virtual war with Iran. On this battleground, Kuma has an obvious advantage.
Iran proudly released their new video "Rescue the Nuke Scientist" today in response to a game "Assault on Iran" released last year in the US by Kuma Reality Games. In the new Iranian video game inspired by Iran's supreme leader Ayatollah Ali Khamenei players are tested in sacrifice and martyrdom. Players battle to rescue two nuke scientists kidnapped by Americans and by the "Zionist" regime. But, the US rained down on the Iranian martyrs parade today. ** Last year when Kuma Reality Games heard about the development of "Rescue Nuke Scientist", they responded by creating a follow-up to their game titled "Assault on Iran, Pt. 3: Payback in Iraq." Kuma said the game picks up where they understand their Iranian counterpart leaves off. In "Pt.3 Payback in Iraq", Commander Bahman discovers that the scientists he rescued weren't really captured by US soldiers — but defected instead!
Notice, that Kama titles their game Part Three. They are positioning the Iranian game as Part Two, a beautiful example of putting your opponents to work for you. I wonder if Kama can get any royalties from the Iranians?