Volume Eight: Sun Tzu's Art of War Playbook -- Winning Rewards

Price: $5.99

This is the ebook download of Volume Seven (29 articles) of our Art of War Playbook. For the print version of this book, click here to go to its page on Amazon.com.

The methods in this volume explain how surprise is used to create momentum and how momentum can be used to improve position.
The Playbook itself is the culmination of over a decade of work breaking down Sun Tzu’s principles into a series of step-by-step practical articles by the Institute’s multiple award-winning author and internationally recognized Art of War expert, Gary Gagliardi. The work explains the concepts in the verses of Sun Tzu's classic on strategy in detail, explaining the situations to which they apply the steps in Sun Tzu's system for using them with examples from modern competition.  While the original Art of War was originally written for military generals who understood the philosophical concepts of ancient China, our Art of War Playbook is written for today’s readers and provide enough descriptive material so that Sun Tzu's ideas can actually be used in everyday life. The Art of War Playbook puts Sun Tzu’s ideas into everyday, practical language as a book of instruction.

Because of its size and detail, the Playbook is published in nine volumes. The concepts covered in this volume  are listed below:
Playbook Overview
Volume One Review: Comparing Positions
Volume Two Review: Developing Perspective
Volume Three Review: Identifying Opportunities
Volume Four Review: Leveraging Probability
Volume Five Review: Minimizing Mistakes
Volume Six Review: Responding To Situations
Volume Seven Overview: Creating Momentum
7.0.0 Creating Momentum
7.1.0 Order from Chaos
7.1.1 Creating Surprise
7.1.2 Momentum Psychology
7.1.3 Standards and Innovation
7.2.0 Standards First
7.2.1 Proven Methods
7.2.2 Preparing Expectations
7.3.0 Strategic Innovation  
7.3.1 Expected Elements
7.3.2 Elemental Rearrangement
7.3.3 Creative Innovation
7.4.0 Competitive Timing
7.4.1 Timing Methods
7.4.2 Momentum Timing
7.4.3 Interrupting Patterns
7.5.0 Momentum Limitations
7.5.1 Momentum Conversion
7.5.2 The Spread of Innovation
7.6.0 Productive Competition
7.6.1 Resource Discovery
7.6.2 Ground Creation
The Art of War Playbook Series
About the Translator and Author
Other Art of War Books by Gary Gagliardi
Glossary of Key Concepts

Except for review and overview articles, each article is written in standard format including the related quote in Sun Tzu, the general principle in more modern terms,  the situation to which the rule is applied or which necessitates the rule, the opportunity created or exploited by the concept,  the list of specific Art of War Rules breaking down the general principle into a series of actionable steps with references to related concepts in the Playbook, and illustrations of the application of each of those step to a specific competitive arena, i.e. sales, politics, small business, etc. Rules are written generically to apply to every competitive arena (business, personal life, career, sports, relationships, etc.) with each specific illustrations drawn from one of these areas.

The initial number identifies where each article appears in Playbook Structure. For example, the article 2.1.3 Strategic Deception is the third article in the first section of the second book in the nine volumes of the Strategy Playbook. In our on-line version, this links are live, clicking on them brings you to the article itself. We provide them because the interconnection of concepts is useful important in learning Sun Tzu’s system.

The Nine Parts of the Playbook cover the following topics:
1. Comparing Positions,
2. Developing Perspective,
3. Identifying Opportunities,
4. Leveraging Probability,
5. Minimizing Mistakes,
6. Responding To Situations,  
7. Creating Momentum,
8. Winning Rewards, and
9. Defending Vulnerabilities.